Future

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Future

v1.1 Scope Lock

Included in v1.1:

  • core manager behavior
  • player contract + adapter hook
  • manager and hook tests
  • hook-level submission mock state machine

Not included in v1.1:

  • backend trim API integration
  • multi-player SDK rollout
  • context-based global state model
  • full E2E automation framework onboarding

Planned Evolution

Phase 2

  • production submission service integration behind hook boundary
  • expanded failure and retry UX contracts

Phase 3

  • richer timeline interactions and accessibility refinements
  • deeper module-level BDD scenario catalog

Phase 4

  • optional extraction into shared package/runtime if reuse broadens
  • contract compatibility adapters for additional player providers

Guardrails for Future Changes

  1. Preserve manager ownership and one-way dependency flow.
  2. Keep time-unit invariants in seconds at capability boundary.
  3. Add tests for every new invariant or lifecycle branch.
  4. Avoid introducing Context unless cross-tree sharing is proven necessary.